Psp little big planet 2 was ist der unterschied

Preview

Released last winter, LittleBigPlanet proved to be one of the most crucial PlayStation 3 software releases for Sony to date. Released to universal acclaim, developer Media Molecule created a unique gaming experience in the addictive SackBoy platformer that encouraged users to not only play through pre-created storyline levels, but to try their hand in building and sharing their own levels. What’s best about the LBP world is that it’s so immersive; so much in fact that Media Molecule has gone on recorded saying a sequel is not necessary. Furthermore, the game continues to see support over a year after its release, thanks in no small part to Media Molecule’s rapid onslaught of downloadable content via PSN (more recently, we learned that a forthcoming patch will include water – an element we imagine will be a massive addition to the game).

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As you probably know, Sony is releasing LittleBigPlanet PSP on November 17. We’ve spent some time playing the game, and we are happy to report that the PSP is a faithful recreation of its PS3 counterpart. Mind you, the handheld version is a bit scaled down, and noticeably lacks the PS3’s entertaining multiplayer modes that are a blast to play with friends, locally or via the Internet. Still, the core gameplay mechanics in the PSP version are as strong as they are in the PS3 version. In fact, some elements work so seamlessly on the PSP that at times we forgot we were playing it on a handheld device.

Psp little big planet 2 was ist der unterschied

As mentioned previously, the most noticeable difference between the console and handheld version of the game is the lack of multiplayer. Senior producer Mark Green previously offered explanation as to why this mode was omitted, revealing that the PSP is not capable of running multiplayer with the game’s current physics system. If this were the case, the PSP would lose about a third of the processing power and a third of the system memory. Still, after playing the game ourselves, we understand why Media Molecule ultimately made this decision – the physics are so spot-on that they feel identical to the home console version. Despite this, we’ll concede that not being able to play through levels with friends online is a feature sorely missed.

One of the other differences rests in the checkpoint system. The PSP version is decidedly more lenient when it comes to dying and respawning at checkpoints. After playing through the game for about a week now, we did not encounter one level (either in storyline mode, or user created) that we failed because we died too many times. This does not mean the game isn’t difficult. Some of the levels offer some very elaborate and difficult puzzles that left us scratching our heads. In one particular sequence, we rode a vehicle and shot cannonballs at a pursuing dragon. We had to shoot the cannonballs into the dragon’s mouth to keep him from swallowing us whole. This took us several tries, but we never actually failed the level; instead after a dozen or so tries, we out ran the dragon and made it to safety.

Psp little big planet 2 was ist der unterschied

The biggest similarity you’ll notice right from the beginning is the absolutely adorable presentation. We hate using the word adorable, but it’s the best way to describe the brilliant voiceover, tutorials, and, of course, the ever-loveable SackBoy. From the intro movie to your first attempt at creating a level, the presentation is stunning and a joy to behold. Sure the graphics are not HD PS3 quality, but for the trusty PSP, they are nothing short of impressive. As we touched on earlier, Media Molecule has applied extreme care and attention to the game’s physics system. In fact, the only major change is the smaller depth of field in LBP PSP; while the PS3 version has several layers, the PSP version only sports a couple.

LittleBigPlanet was a huge hit for the PS3, and with the forthcoming release of the PSP version, Sony is undoubtedly hoping the game will facilitate sales of its swanky new PSPgo as we gear up for the holiday season. Find out if the game is worthy of system seller status in our review of LittleBigPlanet PSP next week.


A Platform for Games!

— LittleBigPlanet 2 Reveal Trailer


LittleBigPlanet 2 is a puzzle platformer video game centered around user-generated content, first announced on May 8th, 2010 in the June 2010 issue of gaming magazine Game Informer.[source?] The game was developed by Media Molecule and published by Sony Computer Entertainment Europe for the PlayStation 3 console, and is the last major Little Big Planet game in the series to be produced by Media Molecule, as the sequel, LittleBigPlanet 3 would be produced by Sumo Digital, Tarsier Studios, and The Station.

Unlike the original LittleBigPlanet which was marketed as a "Platform game", LittleBigPlanet 2 was marketed as a "Platform for Games".[source?] The game is 100% backwards compatible with all user-created content (including personal profiles) from the first game.[1] It is a direct sequel to LittleBigPlanet, and the third game in the series. The disc also features Sackboy's Prehistoric Moves, a ModNation Racers demo, as well as a PlayStation Network tutorial video.

Plot

Main Article: LittleBigPlanet 2 Story

Players continue Sackboy's journey after the events of the first game and the portable version are brought to an end. An inter-dimensional vacuum cleaner called the Negativitron appears over the skies of LittleBigPlanet and begins to suck up its inhabitants, including Sackboy. Larry Da Vinci, the leader of a group known as "The Alliance", comes to Sackboy's rescue - saving him from the Negativitron.

The organisation is dedicated to battling with the Negativitron and defeating it before it destroys Craftworld entirely.[1]

Collector's Edition

Psp little big planet 2 was ist der unterschied

The Collector's Edition for the United States version of LittleBigPlanet 2

Sony released a Collector's Edition of the game. It costed $79.99 and was made in limited quantities, but the bonuses are impressive. They include a 7" Sackboy plushie, themed bookends, a Toy Story alien, Clu from the Tron Legacy film, Ratchet and Clank, Cobra, Vulture, Mandril, Crocodile, (At the time) exclusive Jak and Daxter costumes, and five exclusive PSN avatars.[2]

Gameplay

While still retaining the three-layer, 2.5D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can now choose to create many types of levels including racing, and puzzle and role-playing games. The player may also chose to create and customise their own heads-up display to accommodate their game type. New animation recording options are available.

The online community of the game was also improved with the creation of the lbp.me website. From there, players may synchronise with their PlayStation Network IDs in order to check statistics on their own levels, as well as find new levels from the community, where they can queue them for easy access when they next play the game. Further to the official community website, improved API features mean that scoreboards and photos taken within the game may be displayed on a player's website or blog; website owners may also use the API to add live feeds and data from the game itself.

Development

The game was first hinted at by a Sony representative in March 2010, who stated that the game was in production and would support PlayStation Move controllers, and in April 2010 by musician Ochre who revealed one of his songs had been licensed for the game.[3] It was then formally revealed by video game magazines Edge[4] and GameInformer in their June 2010 issues.[5] On 8 May 2010 Media Molecule officially confirmed that they were developing LittleBigPlanet 2 on their Twitter account and hinted that the game would be formally revealed on 11 May 2010.[6] On 10 May 2010, the official reveal was made on the PlayStation Blog with an announcement trailer and a Q4 2011 release date.[1]

In October 2008, BBC reported before the original game was released that Media Molecule had already begun development of a sequel to LittleBigPlanet.[7] The statement was later clarified in an interview with IGN, in which Siobhan Reddy of Media Molecule stated, "we see LittleBigPlanet as a platform... There will be a lot of additional content and it will vary in size and what it does. And we've already started that, yes."[8] The "huge emotional investment" users have made in LittleBigPlanet, Alex Evans stated, is the reason he does not want to ship a traditional sequel. Because they don't want all of the user-generated content to be made obsolete, their focus will be to "expand the game without partitioning the audience".[9]

In July 2008, Media Molecule mentioned that should there ever be a LittleBigPlanet sequel that the game would feature backwards compatibility with the original game's user-created levels.[10] In November 2009, Media Molecule had said that it had no plans for LittleBigPlanet 2 as they believed that it would fragment the community, calling it "the most counter-productive thing you could do".[11]

On 23 March 2010, IGN reported LittleBigPlanet 2 was in production and would support the upcoming PlayStation Move controller.[12] Sony later denied this report saying that future content for the original title would be compatible with PlayStation Move.[13] Later on in May, along with the release of the trailer, Sony confirmed that LittleBigPlanet 2 would be compatible with Move.[14]

References

  1. ^ a b c Media Molecule Staff. LittleBigPlanet 2 Official Site. Sony Computer Entertainment. Retrieved on May 10, 2010.
  2. ^ https://www.amazon.com/LittleBigPlanet-2-Collectors-Playstation-3/dp/B003O6ED7S?th=1
  3. ^ Luke Plunkett (16 April 2010). LittleBigPlanet 2 Will Feature...Electronic Music. Kotaku. Retrieved on 4 May 2010.
  4. ^ http://www.edge-online.com/features/out-today-e215
  5. ^ June Issue Revealed - News. Game Informer (2010-05-07). Retrieved on 2010-05-07.
  6. ^ Media Molecule Staff (May 8, 2010). It's all true!. Twitter. Retrieved on 4 May 2010.
  7. ^ Darren Waters (24 October 2008).
    Game on for British developers. BBC. Retrieved on 11 May 2010.
  8. ^ Kolan, Patrick (2008-11-05). LittleBigPlanet: The Future. IGN AU. Retrieved on 2008-11-15.
  9. ^ The Making of LittleBigPlanet (Flash video). Wired. Retrieved on 2009-01-13.
  10. ^ Michael McWhertor (July 8, 2009). Media Molecule Envisions LittleBigPlanet Backwards Compatibility For Possible Sequel. Kotaku. Retrieved on May 4, 2010.
  11. ^ Owen Good (5 November 2009). Media Molecule: LBP Sequel Would "Fragment" Its Community. Kotaku. Retrieved on 4 May 2010.
  12. ^ Martin Robinson (23 March 2010). LittleBigPlanet 2 Confirmed. IGN. Retrieved on 4 May 2010.
  13. ^ Jim Reilly (24 March 2010). Sony Denies LittleBigPlanet 2 Report. IGN. Retrieved on 4 May 2010.
  14. ^ http://ps3.ign.com/articles/108/1088547p1.html

See also

  • LittleBigPlanet 2 Story
  • LittleBigPlanet 2/Gallery to view or add images & videos
  • LittleBigPlanet 2/Beta And Development