NETS FOR TEACHERS 2008 Show The most important challenge the U.S. educational system faces is not preparing students to do well on high stakes tests, but rather fostering 21st century skills and knowledge in learners so
that they are prepared to participate in our global, knowledge-based civilization. This challenge requires both that teachers understand what types of knowledge and skills are required in leading edge workplaces (e.g., decision making under uncertainty, just-in-time learning, information filtering), and that teachers are themselves adept in generic higher order cognitive, affective, and social skills such as systems thinking, creativity, and collaboration. (Dede 2000; Dede 2003; Partnership for 21st Century Skills 2003). In 2008 the International Society for Technology in Education (ISTE) issued its National Educational Technology Standards for Teachers (NETS-T) and intended this document to be a companion document to the previously released 2007 National Educational Technology Standards for Students (NETS-S). These two sets of standards reflected a fundamental shift in the way educators thought about technology in educational setting. Until these standards were released, the field of educational technology focused on “how” to use equipment rather than on “what” the educational benefits of technology-mediated learning environments could be (Maloy, et. al., 2011). Like other reform-minded educators, Technology Educators want the focus to be on learning rather than on mechanistic skill acquisitions. The fact the ISTE’s initiatives focused on teachers and students suggests that they concur with Chris Dede’s admonishment that teachers must “understand what types of knowledge and skills are required in leading edge workplaces . . . and that teachers are themselves adept in generic higher order cognitive, affective, and social skills such as systems thinking, creativity, and collaboration.” Teachers, therefore, will need to embrace technology cognitively, affectively, and volitionally if they are to have any hope of helping to usher their students into an increasingly digitized 21st century. In this section, the five NETS –T Standards for Teachers will be enumerated. The first of these standards focuses on learning and creativityand how to facilitate these qualities in students using technology. Creativity finds its way into the wording of this standard as it does in Naisbitt’s thinking, Dede’s research, and Elliott’s theoretical paradigm. The second standard looks as learning experiences and assessments via technology, while asking teachers to assess their own progress in the development of technology-enriched learning environments. The third standard asks teachers to model digital-age work and learningin their teaching, their work with families, and their action research activities. The call is for “use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.” The fourth standard asks teachers to promote and model digital citizenship and responsibility. We cannot ask our students to respect “intellectual property” if we do not model its importance in “digital-age communication and collaboration.” The fifth, and final, standard focuses on professional growth and leadership. This need for self-renewal and for a willingness to assume leadership roles has never been so great as now when change-agents are needed in the “warp-speed” world our children are inheriting. The results of a Self-Assessment on my achievement of the NETS-T Standards can be found at the end of this section of this Sabbatical Report 2010. OUTLINE OF NETS-T STANDARDS 1. Facilitate and Inspire Student Learning and Creativity(Click on parts a, b, c, and d to view reflections and artifacts & rationales for this standard.) Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
2. Design and Develop Digital-Age Learning Experiences and Assessments (Click on parts a, b, c, and d to view reflections and artifacts & rationales for this standard.) Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:
3. Model Digital-Age Work and Learning (Click on parts a, b, c, and d to view reflections and artifacts & rationales for this standard.) Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:
4. Promote and Model Digital Citizenship and Responsibility (Click on parts a, b, c, and d to view reflections and artifacts & rationales for this standard.) Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:
5. Engage in Professional Growth and Leadership (Click on parts a, b, c, and d to view reflections and artifacts & rationales for this standard.) Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. Teachers:
© 2008 International Society for Technology in Education. ISTE® is a registered trademark of the International Society for Technology in Education. World rights reserved. No part of this may be reproduced or transmitted in any form or by any means—electronic, mechanical, photocopying, recording, or by any information storage or retrieval system—without prior written permission from the publisher. Why should teachers adapt technology in the classroom?Technology in the classroom helps students engage with the material they're learning. From online educational games to immersive virtual reality, EdTech enables students to become active learners. For example, challenge-based gamification can improve students' performance by up to 89%.
What is the importance of ISTE Standards?ISTE is most well known for creating a set of technology learning and teaching standards for teachers, students, educational leaders and coaches. The goal of these standards is to provide guidelines that help these individuals create and utilize the most effective technology learning environment possible.
How do ISTE Standards benefit the students?Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
What is ISTE Standards for teachers?ISTE Standards for Teachers. ISTE teacher standards hold technology educators to high requirements. These standards prepare teachers to teach technology and advanced concepts in the classroom. It also encourages teachers to communicate with one another for better ideas on how to engage their students.
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