Teaching and learning frameworks are research-informed models for course design that help instructors align learning goals with classroom activities, create motivating and inclusive environments, and integrate assessment into learning. Frameworks like Backward Design serve as conceptual maps for planning or revising any course, syllabus, or lesson, and can be easily adapted and mixed. Show
Effective teaching and learning frameworks emerge from psychological, cognitive, sociological, and educational research findings that students learn best when a) the prior knowledge and “preconceptions” they bring into the classroom are recognized and engaged, b) they have practice and time to build “conceptual frameworks” upon foundational knowledge through active, experiential, and contextually varied learning, and c) they have practice and time to “take control of their own learning” through metacognitive reflection (NRC, 14-18). Teaching and learning frameworks often call for classroom activities that integrate lecture with discussion, active learning, and self-reflection. L. Dee Fink (2013) writes that “A long history of research indicates lecturing has limited effectiveness in helping students
Teaching and learning frameworks provide scaffolded, diverse approaches that help students “form knowledge structures that are accurately and meaningfully organized” while informing “when and how to apply the skills and knowledge they learn” (Ambrose et. al., 4-5). Eschewing “Instruction,” which focuses on content delivery, “Learning” focuses on structures for continual student development, inviting students to be “co-producers” in the classroom (Barr and Tagg, 15). This page provides an overview of major teaching and learning frameworks, from theoretical and methodological approaches for overall course design to specific techniques for individual class sessions. Examples of Course Design FrameworksCourse design frameworks provide models for achieving learning outcomes in overall courses, crafting the syllabus, and course redesign. Many elements in course design can also be applied to individual class design. Backward Design Backward Design originated with Wiggins and McTighe in their book Understanding by Design (2005), and drives the educational philosophy behind most recent teaching and learning frameworks. Backward Design differs from classic beginning-to-end approaches to instructional design where the instructor first decides what content to teach before developing activities and assessments for the resulting learning. Backward Design instead begins with desired end goals by focusing on what the learner will learn, rather than what the teacher will teach. In this sense, Backward Design is a student-centered approach. The Backward Design process for designing instruction has three main stages:
The corresponding actions are:
In summary, a course developed using Backward Design practices alignment between learning goals, class activities and class assessments. Instructors may choose the Backward Design process for several reasons:
Integrated Course Design Integrated Course Design was developed by L. Dee Fink (Fink 2013), and expands Backward Design into a detailed methodology specific to higher education. As its key feature, Integrated Course Design arranges the stages of Backward Design into a simultaneous planning strategy, informed by environmental and contextual factors specific to higher education: Figure 1: Key Components of Integrated Course Design, Fink 2013 (70) As part of its simultaneous methodology, Integrated Course Design guides instructors through a 12-step process for creating and aligning learning outcomes, classroom activities, rubrics, assessment protocols, and the syllabus in light of context and potential challenges: Figure 2: The Twelve Steps of Integrated Course Design, Fink 2013 (74-75) In summary, Integrated Course Design provides a detailed model for executing a Backward Designed-course that includes consideration of environmental and contextual factors impacting student learning. Instructors may choose this framework to facilitate Backward Design in their courses while including considerations of inclusivity and faculty-student assessment throughout term. Examples of Class Design FrameworksClass design frameworks provide models for achieving learning outcomes in individual class sessions, developing activities, and motivating students. Some frameworks, like Universal Design for Learning, can also apply to course design. 5Es The 5E model was developed by the Biological Sciences Curriculum Study. The approach has been typically used in the sciences, but its principles can be applied to other disciplines (BSCS, 2001). 5E provides a 5-step approach for designing individual lesson plans or class sessions: engagement, exploration, explanation, elaboration, and evaluation, which occurs throughout the cycle. Like many modern instructional frameworks, this approach is based in constructivist theory, wherein students learn by experiencing phenomena and reflecting upon their learning. During the first five minutes of class, the instructor uses an activity that engages students in learning and builds upon their prior knowledge. The following steps scaffold new learning in ways that ascend Bloom’s taxonomy, moving from understanding to articulating and developing. At the end of class, the students might be tasked with assessing their own understanding, and the instructor may evaluate the learners on key skills and/or concepts. Instructors may choose this model for its scaffolding approach, prioritization of student learning, and flexibility to occur once or multiple times within a single class session. Figure 3: The 5E Learning Cycle Accelerated Learning Cycle The Accelerated Learning Cycle was developed by Alistair Smith (Smith, 1996). Like 5E, it can be used to structure single class sessions. Accelerated Learning draws from Howard Gardner’s theory of multiple intelligences by building a classroom that acknowledges varied prior knowledge and learning habits. The model has several stages: the instructor creates a safe and welcoming learning environment, builds on the background knowledge of the learners to create a larger contextual framework, describes intended learning outcomes, provides new information or content, facilitates a student activity, enables discussion or interactive demonstration based on the findings of the activity, and reviews and reinforces presented information. Through these steps, ALC prioritizes “the needs of the learner” while “help(ing) students understand their own learning preferences better” (Smith 1996). Figure 4: The Accelerated Learning Cycle, Smith 1996 (11) Universal Design for Learning Universal Design for Learning was developed in the early 1990s as a model for addressing the diverse learning needs of students in the classroom. It can be applied to course or single class session designs, and its focus on accessibility makes it an effective approach to ensuring the success of class sessions for every student. UDL operates under three essential principles:
These principles are also understood within UDL as approaches that, respectively, account for learning inquiries like “affective” (why?), “recognition” (what?), and “strategic” (how?). These spheres are flexible enough to modulate the level of challenge and positive experience in the classroom, providing for a dynamic curriculum to address comprehensive student needs. The National Center on Universal Design for Learning provides an extensive set of guidelines for implementation: Figure 5: Universal Design for Learning Guidelines, Meyer et. al 2014 (111) Instructors may choose to incorporate UDL for its strategies on inclusivity and access, and for its wide-ranging recommendations for revising and varying teaching approaches. UDL provides “a sufficiently flexible curriculum so that each learner can find the right balance of challenge and support” (Meyer et al., 2014). The approach has classically been understood to improve environments for learners with disabilities, but its principles apply more broadly for creating inclusive classroom settings. Recommendations
ReferencesAmbrose, S., Bridges, M., Lovett, M., DiPietro, M., & Norman, M (2010). How Learning Works: 7 Research – Based Principles for Smart Teaching. San Francisco: Jossey-Bass. Barr, R. & Tagg, J. (1995). From Teaching to Learning – A New Paradigm for Undergraduate Education. Change, 27.6: 12-26. Biological Sciences Curriculum Study. (2001). The BSCS Story: A History of the Biological Sciences Curriculum Study edited by Laura Engleman, Colorado Springs: BSCS, 2001. Fink, L. Dee. (2013). Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses. eBook: Jossey-Bass Higher and Adult Education Series. Krathwhol DR. (2002). A Revision of Bloom’s Taxonomy: An Overview. Theory Into Practice 41(4): 212- 218. Meyer, A., Rose, D., & Gordon, D. (2014). Universal Design for Learning: Theory and Practice. Wakefield, MA: CAST Professional Publishing. National Research Council. (2000). How People Learn: Brain, Mind, Experience, and School: Expanded Edition. Washington, DC: The National Academies Press. Smith, A. (1996). Introduction – What is Accelerated Learning? Accelerated Learning in the Classroom. New York: Bloomsbury, 1-12. —. (1996). Accelerated learning in the classroom. School effectiveness series. Stafford; Williston, VT: Network Educational Press. Wiggins GP, McTighe J. (2005). Understanding by Design. Moorabbin, Vic: Hawker Brownlow Education. How can you apply social cognitive theory in the classroom as a teacher?Social learning theory can be used to encourage and teach desirable behaviors in the classroom through the use of positive reinforcement and rewards. For example, a student who is praised for raising their hand to speak will more than likely repeat that behavior.
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